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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / map / models.lua < prev   
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Text File  |  2005-07-16  |  5.1 KB  |  226 lines

  1.  
  2. createRoom(48, 33, "images/"..codename.."/mapa-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXXXXXXXXXXXXXXXXX........XXXXXXXXXXXXX
  8. ................................................
  9. ................................................
  10. ................................................
  11. ................................................
  12. .........................................XX..XX.
  13. .....................................XX..XX..XX.
  14. .....................................XX.........
  15. .................................XX...........XX
  16. .XX..XX..XX..XX..XX..XX..XX..XX..XX...........XX
  17. .XX..XX..XX..XX..XX..XX..XX..XX........XXX....XX
  18. ...............................................X
  19. ...............................................X
  20. X..............................................X
  21. X....................................X.........X
  22. X..............................................X
  23. X..............................................X
  24. X..............................................X
  25. X.............................................XX
  26. X.............................................XX
  27. X.............................................XX
  28. X.............................................XX
  29. X............................................XXX
  30. X............................................XXX
  31. X...........................................XXXX
  32. X...........................................XXXX
  33. XX......XXXXXXXXXXXXXXXX...................XXXXX
  34. XX......XXXXXXXXXXXXXXXX................XXXXXXXX
  35. X......................................XXXXXXXXX
  36. X....................................XXXXXXXXXXX
  37. XX.XXXXX.X.XXXXXXXXXX.X.XXXXXXXXX.XXXXXXXXXXXXXX
  38. XX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXX
  39. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  40. ]])
  41. addItemAnim(room, "images/"..codename.."/mapa-okoli.png")
  42.  
  43. item_light = addModel("item_light", 18, 19,
  44. [[
  45. XX.
  46. .X.
  47. .X.
  48. .XX
  49. .X.
  50. .X.
  51. .X.
  52. ]])
  53. addItemAnim(item_light, "images/"..codename.."/pistole.png")
  54.  
  55. mapous = addModel("item_light", 8, 5,
  56. [[
  57. XXXXXX.
  58. XXXXXXX
  59. XXXXXXX
  60. XXXXXXX
  61. ]])
  62. addItemAnim(mapous, "images/"..codename.."/mapa-b.png")
  63.  
  64. item_heavy = addModel("item_heavy", 36, 12,
  65. [[
  66. XXX
  67. X.X
  68. X.X
  69. X.X
  70. ]])
  71. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  72.  
  73. item_light = addModel("item_light", 10, 23,
  74. [[
  75. XXX
  76. .X.
  77. .X.
  78. ]])
  79. addItemAnim(item_light, "images/"..codename.."/stolekm.png")
  80.  
  81. small = addModel("fish_small", 26, 22,
  82. [[
  83. XXX
  84. ]])
  85. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  86.  
  87. big = addModel("fish_big", 3, 21,
  88. [[
  89. XXXX
  90. XXXX
  91. ]])
  92. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  93.  
  94. item_heavy = addModel("item_heavy", 13, 28,
  95. [[
  96. X
  97. X
  98. ]])
  99. addItemAnim(item_heavy, "images/"..codename.."/19-ocel.png")
  100.  
  101. item_heavy = addModel("item_heavy", 18, 28,
  102. [[
  103. X
  104. X
  105. ]])
  106. addItemAnim(item_heavy, "images/"..codename.."/19-ocel.png")
  107.  
  108. item_light = addModel("item_light", 38, 8,
  109. [[
  110. XXXXX
  111. XXXXX
  112. ]])
  113. addItemAnim(item_light, "images/"..codename.."/klobouk.png")
  114.  
  115. voko1 = addModel("item_light", 4, 20,
  116. [[
  117. X
  118. ]])
  119. addItemAnim(voko1, "images/"..codename.."/oko_00.png")
  120. -- extsize=4; first="oko 0.bmp"
  121.  
  122. voko2 = addModel("item_light", 27, 21,
  123. [[
  124. X
  125. ]])
  126. addItemAnim(voko2, "images/"..codename.."/oko_00.png")
  127. -- extsize=4; first="oko 0.bmp"
  128.  
  129. kr1 = addModel("item_light", 37, 13,
  130. [[
  131. X
  132. ]])
  133. addItemAnim(kr1, "images/"..codename.."/krystal_m_00.png")
  134. -- extsize=3; first="krystal m 0.BMP"
  135.  
  136. kr2 = addModel("item_light", 42, 7,
  137. [[
  138. X
  139. ]])
  140. addItemAnim(kr2, "images/"..codename.."/krystal_c_00.png")
  141. -- extsize=3; first="krystal c 0.BMP"
  142.  
  143. item_light = addModel("item_light", 42, 24,
  144. [[
  145. X
  146. ]])
  147. addItemAnim(item_light, "images/"..codename.."/kouled.png")
  148.  
  149. item_light = addModel("item_light", 42, 25,
  150. [[
  151. X
  152. ]])
  153. addItemAnim(item_light, "images/"..codename.."/koulec.png")
  154.  
  155. item_light = addModel("item_light", 42, 26,
  156. [[
  157. X
  158. ]])
  159. addItemAnim(item_light, "images/"..codename.."/kouleb.png")
  160.  
  161. sneci = addModel("item_light", 5, 29,
  162. [[
  163. X
  164. ]])
  165. addItemAnim(sneci, "images/"..codename.."/maly_snek_00.png")
  166. -- extsize=3; first="maly snek1.BMP"
  167.  
  168. item_light = addModel("item_light", 14, 28,
  169. [[
  170. X
  171. ]])
  172. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  173. -- extsize=3; first="malysnek0.BMP"
  174.  
  175. item_light = addModel("item_light", 15, 28,
  176. [[
  177. X
  178. ]])
  179. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  180. -- extsize=3; first="malysnek0.BMP"
  181.  
  182. item_light = addModel("item_light", 16, 28,
  183. [[
  184. X
  185. ]])
  186. addItemAnim(item_light, "images/"..codename.."/maly_snek_00.png")
  187. -- extsize=3; first="maly snek1.BMP"
  188.  
  189. item_light = addModel("item_light", 17, 28,
  190. [[
  191. X
  192. ]])
  193. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  194. -- extsize=3; first="malysnek0.BMP"
  195.  
  196. item_light = addModel("item_light", 14, 29,
  197. [[
  198. X
  199. ]])
  200. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  201. -- extsize=3; first="malysnek0.BMP"
  202.  
  203. item_light = addModel("item_light", 15, 29,
  204. [[
  205. X
  206. ]])
  207. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  208. -- extsize=3; first="malysnek0.BMP"
  209.  
  210. item_light = addModel("item_light", 16, 29,
  211. [[
  212. X
  213. ]])
  214. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  215. -- extsize=3; first="malysnek0.BMP"
  216.  
  217. item_light = addModel("item_light", 17, 29,
  218. [[
  219. X
  220. ]])
  221. addItemAnim(item_light, "images/"..codename.."/malysnek_00.png")
  222. -- extsize=3; first="malysnek0.BMP"
  223.  
  224.  
  225.  
  226.